Fps lower than refresh rate.
Fps lower than refresh rate.
Fps lower than refresh rate When the fps is above 144fps, the monitor doesn't even know you're getting above 144fps. "As for why a minimum of 2 FPS (and a recommendation of at least 3 FPS) below the max refresh rate is required to stay within the G-SYNC range, it’s because frametime variances output by the system can cause FPS limiters (both in-game and external) to occasionally “overshoot” the set limit (the same reason tearing is caused in the upper In cases like this, I usually use adaptive half-rate Vsync to lock to 30 fps so I get an even 33ms frame time. 1. At lower refresh/fps rates, the same overdrive setting will be driving the pixels way too hard resulting in bright trails called overshoot. In this case you need to manually lower the overdrive setting. This becomes clear when comparing 30 FPS and 60 FPS footage side by side. I'm currently choosing a new high refresh rate monitor for a new build I'm doing, but I'm having difficulty choosing. Jul 8, 2018 · Yes but tearing tends not to be noticeable on high refresh rate panels when FPS is high. Jul 9, 2013 · Vsync smooths out the framerate if your FPS is higher than your monitor's refresh rate. my fps went through the roof. FPS: Important Companions. I have a 144 Hz display and the game runs between 70 and 140 FPS with no physics problems. Having FPS near an even multiple/divisible of your refresh rate will make the tear move slowly on the screen, making it more visible. Hence why the optimal setting is GSYNC ON, VSYNC ON, + Reflex (in-game support or injected manually with Special K. - If the VRR range is 48-144Hz on your monitor, at 40fps the monitor will have refresh rate of 80Hz or even 120Hz in some cases. So, if your GPU has a frame rate of say 60FPS, you want the refresh rate of your monitor to be 60 Hz or more. We all know that the higher, the better, but when it comes to very demanding games, I always aim for a minimum of 60 fps. but have heard some stuff like screen tearing could be a problem since my fps lower than the monitor's refresh rate this is quite literally why freesync and gsync exist. For example, if you’re watching a movie that plays at 24 FPS on a 120Hz monitor, the refresh rate will not improve smoothness unless the content itself is rendered at a higher frame rate. Getting the newest frame possible can make the experience smoother overall. to eliminate tearing at any refresh rate. The only reason to allow a game to go higher than your monitor's refresh rate is to lower input lag. Apr 14, 2025 · Although a lot of gamers might not think of having a higher FPS (Frames Per Second) than your monitor’s maximum refresh rate as a big problem, it can cause obvious screen tearing, which can be quite annoying. I'm noticing that for some reason, the refresh rate seem to dip to ~70 at times while a game will be running at a stable 130fps. I can notice the difference when I limit my fps at 142fps on my 144hz monitor. Feb 22, 2020 · Try cap your frame rate 1 or 2 below refresh rate when using Vsync. I can't play a game without Vsync because lowering my FPS lower than my refresh rate doesn't help at all. Feb 21, 2022 · It means that monitor refresh rate and FPS are related but different. Remove your FPS cap or set it to your monitor's refresh rate and keep G-sync on. Native is a term usually used with resolution. According to these other 'guides', this is so vsync doesnt initiate and cause tearing (but according to your above explanation, it sounds like this guide i was looking at was not entirely accurate - but i have Yep, changing the refresh rate like that would result in essentially the same experience as your current 1080p 60Hz monitor. Certain games when ran in borderless windowed (even the shitty hacked borderless windowed known as Fullscreen Optimizations) will not give a clean lock at -2 fps from max refresh rate, instead constantly fluctuating the refresh rate from mismatches and engine timing variance. It's the other way around - let the game produce as many frames as it can, and the monitor will just display the latest one at each refresh period. Mar 30, 2019 · When below the refresh rate, it will still displays some frame twice (but not all or most as with Vsync on). Why waste more energy than will improve your experience. Apr 1, 2018 · Say, I got a 144hz monitor and I'm playing a game like fortnite on 105-125 fps, will this bother me if my refresh rate is somewhat higher than my FPS (without using free, G or V sync). Mar 17, 2023 · This is why some people enable traditional vsync+an FPS cap 3-4 frames below refresh rate on freesync monitors. Higher FPS helps minimize latency by brute force. This allows it to sync to the game's frame rate (i. This won’t require you to use ingame vsync. Mar 15, 2025 · However, if your monitor's refresh rate is lower than your GPU's FPS output, you won't fully experience those extra frames. Rather, when the frame rate is higher than the refresh rate only part of each frame is shown. For me it works great. It's more about the frame rate than the refresh rate of your monitor. Your monitor will continue working as intended, and the only result will be that you’ll only reap the visual benefits from your lower FPS and not from your high refresh rate. Basically, my general rule is that at lower frame rates (sub-60 fps) it's much better to have even frame times than to have frame times jumping all over the place. But on high refresh screen it's barely noticeable. 67ms) and frametime (1 / FPS). Your monitor’s refresh rate is a good target for in-game frame rates. Sep 22, 2021 · - Enable the global fps limiter and set it to 1 lower than your monitors max refresh rate (143 for a 144Hz monitor) - Set preferred monitor technology to "G-Sync" or "G-Sync compatible" - Enable V-Sync in NVCP (- not really for G-Sync but still recommended imo: set Low Latency mode to "Ultra") How the game loop is structured matters. I read that this can cause screen tearing, but I've been playing on a 60hz monitor with 120 FPS for years now, so I doubt it'll bother me (since fps > refresh See full list on techdim. My specs are, i512400f, 16gb ddr5 5200 mhz, rx6600xt. ? Aug 9, 2023 · What happens if my FPS is lower than the refresh rate? Nothing bad will happen if your FPS is lower than the refresh rate. If your FPS is lower than the Hz, it might be time to turn down those settings or upgrading your GPU. At 2 you'll almost never exceed your refresh rate and at 3 it would somewhere between never and exceedingly rare. In a nutshell, one would think this technology this is some sort of a hot fix that AMD has implemented to answer for an issue it is not likely to address in the near future. Sure, it's not the same stuttering nor as obvious than with Vsync On, when the monitor can jump between two widely different values. That's why people put the cap lower than your max FPS. Tearing will not be noticeable at all if the frame rate is like 240 or so. it stayed the same 63C - 65C like normal but with higher auto clock speeds. If anything, are there any Sep 14, 2021 · A lower refresh rate won't stop your PC pushing out high frame rates, your monitor just won't be able to redraw enough times every second to display them all. for games that do get FPS way past my monitor refresh rate, I cap fps at a multiple of monitor refresh rate to keep cpu/gpu noise a bit lower. (leave the Nvidia Control Panel Vsync to default) Leaving ingame Vsync on without an FPS cap set means higher input lag (way lower on gsync displays, but still). May 27, 2018 · Screen tearing can happen at any given time when GPU`s fps and monitors refresh rate is not in sync. Refresh Rate is measured in Hz. 16 ms. Now, not every 144Hz+ monitor has LFC, but most decent ones these days do (and AFAIK anything that Nvidia has labeled "G-sync" compatible or genuine G-sync is guaranteed to have it). Lowering the overdrive in the OSD and/or enabling motion blur in games can help. In order for G-Sync to function the FPS has to be lower than the monitor's max refresh rate. One potential downside is that when your FPS exceeds your refresh rate, you experience higher lower input lag and faster response times. BACKGROUND: Low Frame Rate Compensation (LFC) with VRR monitors allows the panel to refresh in multiples of the framerate when the framerate is less than the lower end of the VRR range. But it's the monitor's output rate what's lower, not the game's (like in OP's case). RDR2 doesn't have any weird physics unless you try to cap the framerate externally to a lower value than what the game is trying to output at any point. As I said: limit FPS to something lower than the refresh rate the game is using and you won’t get tearing. I know turning on G-sync in RPG games is beneficial. (In another words, try to configure your game fps to lower than your monitor refresh rate with Gsync on. Aug 23, 2022 · It's not entirely clear what your concern is here. Screen tearing happens when your FPS goes above your refresh rate. It becomes noticeable, when fps is significantly more than refresh rate. As you can imagine, these two specs are highly related. If physics is tied to framerate, the game can feel different at different refresh rates. Whenever the image in the GPU's front buffer changes to a new one while monitor is still scanning the image - you get tearing with any framerate, be it below you refresh rate or above it. If the FPS rate of the game is higher than the monitor's refresh rate, some of the rendered frames are never shown and the time and processing power used rendering them is wasted. So Freesync+Vsync+frame rate cap 3-4 fps below monitors refresh rate. Some (if not all) VRR monitors have a section that allows you to see the current refresh rate. Jan 25, 2022 · It eliminated the FPS drop issue and the game runs at 100+ FPS most of the time with the FPS unlocked which is great. while gsync on + vsync on adds a small frame latency even when it's not in the vsync range, which is a bit slower than the fps limiter latency penalty. What would happen to the actual gameplay? B. Is The refresh rate (Hz) of your monitor does not affect the frame rate (FPS) your GPU will be outputting. Should I set the max refresh in game to 240. So say your game runs at 140fps (or somewhere in that area) with your 240hz monitor it will tear but it tends not to be very noticeable, I have a 144hz gsync monitor and if a game is running at around 80fps+ I cant really perceive any tearing with or First of all, fresh rate in Hz is not the same as fps. That said, the tearing that you get on a 144Hz monitor is typically less noticeable than the tearing you get on a 60Hz monitor Jan 17, 2019 · So if competitive games wise where every lags matter / all kinds on sync = off then fps cap less than refresh rate (ex. Personally I recommend 2-3 below your max refresh rate. Unless you are playing games at frame rates that are significantly faster than Your refresh rate, like 150% plus. Feb 13, 2022 · As I have said in the title, does a lower refresh rate also cap your FPS to that refresh rate? I'm having a problem with my GPU recently, I get flickers when I set the refresh rate of my monitor to 144hz, but when I lower it to 120hz, I don't get it frequently. They will use Vsync with triple buffering and limit their FPS at 2 below refresh rate. It introduces mouse lag, which is dumb in fast paced games, but it negates screen tearing, which is dependent on the game as to how bad it is. With a reflex supported game, when on a g-sync monitor is used and v-sync is set to on, the driver and reflex will work together to limit the framerate automatically to 2-4 fps lower than the native refresh rate, to minimize input latency. Yes, exactly. A lot of people have G-Sync enabled in the Nvidia settings but have the Vertical sync option that is also in the Nvidia settings off. Dec 4, 2023 · Smoothness increases at higher refresh rates because more frames are displayed. Adaptive sync is even more important for higher refresh rate panels than it is for 60Hz panels. It simply picks the latest 144 frames from whatever fps you're getting and displays them. They'll limit their fps @ 58 for a 60 hz monitor, or 118 for a 120hz monitor. I still get screen tearing although I've read that lowering FPS lower than refresh rate eliminates screen tearing. You could have a 144hz monitor, but if you're getting 60FPS, then the input lag would be the same as if you had a 60hz monitor. Jan 16, 2014 · Lower FPS than refresh rate is actually the main reason G-Sync exists So if you get 85FPS on a 144Hz refresh rate, this is when G-Sync kicks in and becomes useful, since it lowers the refresh rate of the monitor from 144Hz to 85Hz so that it matches the FPS you get. Thus, higher refresh rate narrows the gap between VRR and fixed refresh rate in terms of display lag. I mainly play FPS, MOBA, and RPG games. This can happen if the fps is higher than the Hz for the screen and the other way around. That's completely false. Limiting FPS to monitor refresh rate can hinder performance. Jan 13, 2021 · Hello, I recently bought the Acer XB241H Predator. Most of the common benefits apply to "VSYNC OFF" gaming, instead a variable refresh rate monitor such as FreeSync displays or G-SYNC displays fps. That blurbusters site is like the only place I've seen this looked into in detail. When fps is lower than refresh rate, screen tearing is still there. If your monitor is 144HZ and you have 160 FPS in game, G-Sync doesn't do anything. Nov 13, 2019 · See my comment a few posts up. Thats why you have Vsync, Freesync and Gsync to help eliminate that. So when I play competitive games, my FPS usually exceed my refresh best input lag = Dyac off (although from what i seen it's only about 1-2ms input lag) + uncapped fps i believe if fps doesn't match refresh rate while dyac is on you get worse cross talk but it's way worse if fps goes under refresh rate, if you don't notice anything weird visually playing dyac on + uncapped fps then i wouldn't worry about it. The refresh rate should stay at 144Hz when fps is above 144fps. Got curious if my FPS will also be lowered in games that can easily hit 144 FPS and Jan 9, 2019 · The screen tear is due to the framerate being higher (or lower) than your screen refresh rate. Anyway, to answer your question, if you cap your 240 Hz monitor at a lower 144 Hz refresh rate, I don't see any reason why this should have lower performance than a monitor with a maximum refresh rate of 144 Hz. it also helps with input lag but with the advent of nvidia reflex (or nvidia ultra low latency/radeon anti-lag) it's not really vital for lower input lag anymore Vsync caps it to your refresh rate. With v sync off I get more than 120 fps in all game and min fps are always above 100 in all games. I've heard that high refresh rate monitors perform much worse when playing at lower frame rates, specifically in regards to input lag. Frameslices during VSYNC OFF are latency gradients unto itself (see diagrams near bottom of Are There Advantages to Frame Rates Higher Than the Refresh Rate?). 1 ms. It's the only way the monitor can fill up the missing frames if the FPS is lower than the refresh rate. I cap my framerates based on my monitor's refresh rate. 5/300sec). People who play competitive games at high refresh and ultra high frame rates will never sacrifice input latency by capping frames. Edit: Feb 1, 2023 · For example, if you were getting more than 60 fps from your GPU but were only using a 60 Hz monitor, upgrading to a higher refresh rate monitor will give you a significant fps boost. If the fps is lower than the Hz of the monitor. Vsync fast fixes this quite well. I was curious to know if running a 60 fps game on my usual 240hz monitor has any advantages? Would lowering my refresh rate t0 60hz make more sense to play low fps games? Any benefits for the eyes, game smoothness, etc. What you probably mean to say is "maximum refresh rate". Most rendering engines never go higher than the refresh rate because they synchronize with it to avoid graphical tearing when the rendered frame is changed in the Nov 18, 2016 · Hello, I got a 2550x1440 144hz g-sync monitor. Furthermore, as you get higher refresh rate monitors and if you can actually reach this FPS, screen tearing becomes less of an issue. Limting fps does help and i've noticed in the past when i was on a 60Hz screen, enabling Vsync can also improve smoothness but to defeat input lag, i just limited fps a tiny bit lower, 59 from memory, but have seen others suggesting 1 or 2 Jan 18, 2024 · But at least for monitors, playing games either naturally/artificially at lower fps or refresh rate (~60fps or 60Hz) raises the likelihood of encountering the flickering. I am among the last remaining demographics for high refresh rate 1080p monitors - people who don’t care about fidelity and care all about frametimes. Different priorities for console vs. Basically - you won't see it (unless you film the screen with high-speed camera). If you already own a display with a higher refresh rate, such as 144Hz, you’ll see Jul 12, 2013 · If your frame rate is less than your refresh rate, what apparently happens is that your frame rate sometimes automatically drops to half your refresh rate so as to make sure every frame is displayed twice. Capping the frame rate 3-4fps below the refresh rate will also keep you in Freesync range. To change the refresh rate. For resonsiveness, you want to see the most recent frame possible, so high refresh rate helps even if your fps is lower (although the advantage is lower than with higher fps). FPS lower than the refresh rate with V-Sync deactivated. 9% chance or whatever (in your current example, when close to refresh rate you will see tearing a lot). Jun 23, 2024 · Yes, capping the FPS to match the refresh rate of your monitor can provide a smoother gaming experience and prevent issues like screen tearing. The only thing required of you then is to have the fps higher than 40. When it comes to FPS and MOBA (Competitive games) I am confused. Just a heads up, that 2 fps figure is highly engine and Windows specific. Somewhere between 1-3 FPS will work. I have a 240hz monitor. And even if fps is the same as refresh rate, but not synced. The benefit of a high refresh rate monitor is that if your video card (GPU) can deliver 165 FPS in a game, then your monitor can keep up if vsync is enabled and there won't be screen tearing. If you can turn on triple buffering or v-sync that should stop the tearing at the cost of frametime (higher for v-sync than triple buffering) and input lag, or you can get an adaptive sync monitor and cap your FPS underneath your refresh rate (144 Hz => 143 FPS) or the highest stable value below with tools like RTSS (Afterburner) Aug 2, 2013 · IF you're maintaining a constant FPS (cap), capping FPS at refresh rate will worsen the tearing perception as the tear will almost always be in the same spot. Viking2121. Of course, this requires the top of the refresh rate window to be at least 2x the value of the bottom, but ideally more like 2. Depending on your monitor, G Sync Compatible only supports for example 48hz to 240hz in your case or in other monitors whatever the max refresh rate is of your monitor. Stops the jet engine fans from screaming for no reason. My monitor can do 144hz refresh rate. But Inevitably it has a huge amount of screen tearing now. It doesn't do any good to put out 200 fps if your monitor does 144. If your monitor has a refresh rate of 60Hz, you won’t see benefits from frame rates over 60 FPS, as your monitor won’t update fast enough to keep up with the output of your GPU. May 6, 2025 · Capping below 144 FPS: Potentially lower input lag: Slightly less smooth than 144 FPS cap: VSync/G-Sync: No tearing, adaptive refresh rate: Potentially higher input lag: Uncapped with G-Sync/FreeSync: Maximum smoothness: Screen tearing possible, requires powerful hardware I Recently got a 144hz monitor, and i tried to use vsync in games, and the fps is capped at 72 (same as old monitor). " Aug 21, 2023 · I personally wouldn't cap fps lower than refresh rate - but you can do what feels better for you #1. 5x. I say apparently because I don't really experience that when I game and my fps falls under my refresh rate with V-Sync on. For example if you're running 120 FPS at 60Hz then only half of each frame is displayed before being replaced by a more recent one, with one or two tears on the screen every refresh where each partial frame is replaced by the next. i upgraded the wraith prism on my 2700x to a d15 se am4. modding). For many games I don't need all the 144 fps my monitor can pump out, so I usually limit the FPS to either 60 or 90 fps (depending on genre). If your FPS match your refresh rate, it won’t do a single useful thing unless the individual frames match. Your screen tearing will be gone if you get a 144hz screen. My pc can display over 144fps, and i dont have an in-game fps limit, i also checked nvidia control panel, and windows settings to check if my monitor refresh rate is 144hz, and it is, so i dont see where the problem is. These "fake stutters" seemed to match up to times where my monitor's refresh rate would randomly decrease even though my FPS and frametime were both consistently 140 FPS and 7. com Jul 9, 2024 · But as a general rule of thumb, matching your monitor’s refresh rate with your GPU’s average FPS is a good starting point. So 60Hz means the monitor updates itself 60 times per second. Alright, so we’ve covered the basics of FPS and refresh rate. Jan 17, 2023 · This is why it is recommended that you purchase a monitor in which the refresh rate is the same--if not more than--the FPS of your GPU. Dec 21, 2013 · This is something I've noticed a lot of twitch shooter gamers do. Learn why and how to optimize your gaming experience. My monitor's refresh rate is 75hz so I tried locking it at 75FPS. it only happens if the gpu send more fps than the refresh rate for a given time, which is unlikely, and is fixed with fps limiter if it's really a problem. Also, a steady max 60 FPS will generally look smoother than a max 90 FPS can't hit 90 FPS all the time. V-sync means 100% chance you'll never see tearing, without it it's like 99. e. com has more info on decreasing input lag through this kind of capping Be aware that “adaptive sync” is something different than GSync and FreeSync, which are usually called “variable refresh rate” systems. You’re refresh rate is periodic, fps is not (unless you have perfectly consistent frame times, which has never happened ever in the history of gaming). A. This is by the way the most common setup these days Sep 16, 2023 · Higher refresh rate makes latency better if you keep everything else the same, while going lower fps it makes it slightly worse, but I've only seen up to -10fps limitation, I would assume 144hz at 60fps is worse than 85% at 60fps, % difference, though going higher refresh rate there is much higher % amount of lower latency. Sure, some people probably don't notice input lag at all, but those are probably the same people who can't tell a difference between 60hz and high refresh rate. 144=143 / 240hz = 239)? GO is lower lag Dec 17, 2024 · But with higher refresh rate monitors like 240 Hz, this is reduced to 1/240 s = 4. This is why, ironically, high refresh rate VRR monitors are actually oftentimes more ideal than lower refresh rate monitors even for lower-fps gaming. But the refresh rate does need to be higher if you want those higher frame rates. (Prevent tearing screen) or You can try Gsync and have your gpu responsible to cap your game fps to the same or below the monitor refresh rate. When framerate is higher than monitor refresh rate, Free- and G-sync will cause input delay. Nov 19, 2024 · If the frame rate of the content you are viewing is lower than the refresh rate of your monitor, you won’t fully benefit from the higher refresh rate. Should I cap FPS lower than refresh rate? Capping the FPS slightly below the refresh rate of your monitor can help maintain a consistent and stable frame rate, reducing the chances of screen tearing and We would like to show you a description here but the site won’t allow us. Being around 150 fps. I don't know if I just don't understand FreeSync, but my understanding of it is that it syncs your monitor's refresh rate to your FPS. Title friends. Aug 29, 2021 · However, some of the guides say to limit the fps under your refresh rate, so in my case it would set fps limiter to about 161 or so. For instance, if your graphics card is capable of running a game at For some reason you get more input lag when your frame rate is higher than your monitor's refresh rate with gsync on. FreeSync does not work above the refresh rate of the monitor. Feb 15, 2023 · The best option is to set it one fps lower than the monitor's refresh rate, especially if you have a FreeSync one. RTSS is helpful when your fps are higher than what your monitor is capable of, so you can limit the fps whilst having better (lower) input lag compared to when using vsync or even fps limit by driver setting. V-sync enables sync only at the max refresh rate. Nope. Or I’ve seen some games set it to just below, like 239 etc. Also, Freesync eliminates the downsides of Vsync except for input lag. Aug 11, 2017 · Introduction Short answer: Yes, during game play, there are advantages to frame rates higher than refresh rates! Long answer: There are three major advantages of fps higher than Hz written below. While it is true that running a game with a higher frame rate than the refresh rate of your monitor can result in a smoother experience with less tearing, there can be downsides as well. For e. Unit Of Measurement I prefer running sligtly above refresh rate if no freesync, so i use 150fps limit with 144hz monitor, because it feels smoother than for example 160-200fps. PC Oct 21, 2011 · But the issue is still there. V-sync + G-sync allows for sync at any fps lower than your refresh rate. Nov 24, 2023 · afaik RTSS has no effect or impact regarding input lag when fps is lower than refresh rate. May 14, 2025 · Most modern monitors have Variable Refresh Rate (VRR) features that adjust the refresh rate to match your in-game FPS, helping reduce choppiness. The lag range of unsynchronized VSYNC OFF is always a randomized adder of +[0 May 19, 2014 · Lower FPS than your refresh rate just means that the monitor will have some refreshes without a tear on it, but there will be tearing regardless. Vsync ON lag is bad enough, I couldn't imagine having the amount of input lag vary randomly in games depending on whether or not my fps was above the max refresh rate at any given point. Jul 21, 2018 · I was searching for an answear and people say either when fps isnt equal to HZ some frames will be displayed twice and then someone that there is nothing wrong with lower fps than refresh rate-quotes this guy ''if your fps is 100 and refresh rate is 144 hz you will be able to see only 100fps WITHOUT any problems'' so that means without screen Dec 24, 2014 · Usually you'll see either tearing or like a micro jitter look on screen when exceeding the refresh rate. Dec 12, 2023 · In other words: If the game runs at 30 fps, which is lower than the monitor's minimum refresh rate of 48 Hz, it'll simply run the panel at 60 Hz and draw every frame twice to compensate. Jan 4, 2025 · Synchronization: If a game is running at a high frame rate (say 120 FPS), but the monitor’s refresh rate is capped at 60Hz, the player will not experience the full benefit of the high frame rate. For whatever reason this gives less input lag. You can get tearing with fps lower than refresh rate the same as of it's higher than refresh rate. My go to rule is to cap my frame rate for each game, 1 fps below what I expect the lower FPS on the game is going to be from experience. You need Vsync. We would like to show you a description here but the site won’t allow us. VSync limits your frame rate to your monitor's refresh rate, so if your monitor is 144Hz VSync will limit FPS to 144fps. If not, then it's about latency. Oct 16, 2020 · There are low latency modes which reduce the frame buffer but there is still a lag. From what I have read it can reduce lag when running FPS significantly lower than refresh rate but when FPS is higher that is not the case. Mar 11, 2025 · Before we compare some of the most common refresh rates, I think it's worth mentioning VRR (Variable Refresh Rate) technology. Causes stutters and frame splits. Higher refresh rate makes lower fps look choppier in comparison, but if the monitor has fast response times (which is a good thing), it can make lower fps look even worse, revealing how choppy it really is (this is a big issue on OLEDs when watching movies). Refresh Rate vs. Jan 24, 2022 · FPS lower than the refresh rate with V-Sync activated. It is still there, but much less jarring than with lower fps or refresh rates. So, the smoothness you’re experiencing will align with whichever number is lower, in this case, the FPS when it drops. I figured the solution was simple just lock the framerate so it doesn't go above my monitor's refresh rate. I've only been able to do a few hours worth of testing so far, particularly in Rainbow Six Siege and in Mechwarrior Online. This could be higher or lower than the monitor refresh rate depending on the game's graphics settings, the player's hardware, and the player's driver settings. This disparity can lead to visual artifacts like screen tearing—where two frames appear on the screen simultaneously, leading to a disjointed image. Pixels Per Frame-Pixels Per Sec-- Share This Test! IMPORTANT: Close all apps & other browser tabs & other windows for best performance! Jun 18, 2017 · Would you experience screen tearing if your fps is much lower than your refresh rate? I'm thinking of pairing a 1070 with a 144Hz or even 240Hz monitor and expect to play all kinds of games on close to max settings at average 100fps. Also, if I keep using this option of Vsync+limit FPS to 59. IMO better option is to use Riva Tuner or other tools to cap your framerate yourself. Aug 31, 2016 · FPS lower than refresh rate Post by chandler » 20 Mar 2022, 03:27 I read several comments of users on here saying that it is still beneficial to play at max refresh rate even though the PC doesnt hit the same fps As the title suggest I wanted to know if V-Sync is required if the game runs at a much lower frame rate than a screens refresh rate. Currently I've been playing Red Dead Redemption 2, and I get around 49 to 55 fps at ultra. ) What happens if the FPS is higher or lower than the refresh rate? Is it detrimental? If you have a 144hz monitor and you get 100fps, then you may notice a bit of stuttering because the display is running at 144hz and you only get 100hz. Oct 17, 2024 · However, while higher refresh rates make lower input lag and sharper images possible, you should look at our input lag and response time measurements rather than a monitor's refresh rate if a responsive gaming experience is important to you. It is currently connected with the stock DisplayPort cable that came with the monitor, with g-sync enabled. For example, FPS is Because the pixels need to be driven harder at higher refreshes, a higher overdrive will be used. Idk if you know the theory, but the only point of G-Sync is to eliminate tearing when FPS is lower than max refresh. without some kind of sync there will always be tearing regardless of the framerate Feb 22, 2015 · If you manually put up a global fps cap of 130 (to make sure, cuz according to those tests you need a few more fps lower than just 140), you will get a total tear/stutter/input lag free gaming. However, if your FPS is higher than your refresh rate, your display will not be able to display all of the frames your computer is producing, so although the refresh rate doesn’t technically limit the frame rate, it does effectively set a cap. With VRR, the monitor will wait for the frame so the delay is close to 0. - If the game fps goes above monitor refresh rate. Aug 20, 2023 @ 7:12pm Well, I say it depends on the Yes, but you need to hit that frame rate for it to be noticeable. If game doesn't allow fps cap then can use Nvidia Inspector or Msi Afterburner. Capping at exactly your refresh rate gives tearline staying at 1 spot or moving slowly, with slightly above it never stays in same spot and is much less noticeable. I am using GTX 1080 SLI. Although it doesn't just match the refresh rate, it actually makes the monitor But if you are below the refresh rate (and your PC is not struggling/the game runs great), you might not ever see tearing so it matters less, almost not at all. One thing I'm slightly concerned with the input lag when playing at lower frame rates. The Display information panel shows the current resolution and refresh rate for the selected display, and whether the display supports variable refresh rate (VRR). The most common type of V-Sync basically runs at your monitor's refresh rate, and with Variable Refresh Rate your 144hz monitor just turns into a 60hz monitor when you're playing 60fps games (or even as low as 30hz for 30fps games (if your monitor's VRR range goes that low)). Unfortunately, VSync achieves this by forcing the GPU to wait for each frame to process before creating a new frame. It’s important to note that Hz or fps doesn’t refer to graphics quality. Sep 28, 2024 · VSync (Vertical Sync): if your PC can generate frames much higher than the monitor’s refresh rate, this will force the FPS to match the refresh rate to prevent screen tearing. FPS vs Hz: Difference . Of course, screen tearing can also occur if your frame rate is lower than the refresh rate of your display. But if the best your GPU and CPU can do is 80 fps, then having a 165hz refresh rate monitor is of no added benefit. Choosing the Right Monitor. FreeSync might do this, but G-Sync doesn't. This is because the sync range is too narrow for low frame rate compensation to work. This is because while capping your FPS will allow FreeSync/G-Sync to always be active, you are denying yourself the decreased input latency that framerates exceeding your monitors refresh rate gives you. i looked up gpu whine and VSync isn't the answer for "when FPS is above the refresh rate", because neither tearing, nor VSync are related to framerate. You see the impact of your inputs a few ms sooner. For me gsync doesn't like flipping on and off when framerate exceeds and goes lower than refresh rate. If you have a 144hz monitor but your game runs around 90fps, enable G-sync + V-sync can make the game feel closer to 144hz because of how smooth it is without tearing. Jun 18, 2017 · Would you experience screen tearing if your fps is much lower than your refresh rate? I'm thinking of pairing a 1070 with a 144Hz or even 240Hz monitor and expect to play all kinds of games on close to max settings at average 100fps. So if I play a game where I get 80-90 fps Ill cap it at 79 so the frame rate remains Unless the decreased input lag from much higher FPS can offset the decreased input lag from setting an FPS cap a few FPS lower than display refresh rates, I would set a cap. May 16, 2023 · With 300fps VSYNC OFF, your screen-center lag would be the lag halftime of the frameslice (aka 0. i wasn't paying attention to fps only cpu temps when playing war thunder. And for that you should either use V-Sync (hello huge input lag) or some kind of VRR, in which case the refresh rate is adjusted automatically and you do not need to set it manually. In games where my fps greatly exceeds refresh rate I set an fps limiter for ~150% refresh rate. . Feb 25, 2014 · What happens if a frame rate is lower than the refresh rate of the monitor, for example, In theory, say I were to own a GTX 770 playing skyrim at a framerate of 80fps and a monitor with a refresh rate of 144hz. Capping FPS lower than refresh rate with make the tear move across the screen due to the mismatch in refresh time (16. g. Jun 5, 2018 · That's not how screen tearing works. If you have refresh rate of 144 hz and you want to guarantee you’re seeing 144fps (and not some smaller value) you need to run 288 fps. Since mine is 75Hz, I set the minimum and the maximum on the Radeon Chipp to 74fps, and the gameplay is buttery smooth, with my GPU drawing about 40 - 50W less than without it. Mostly, a high refresh rate display also has a good FPS. Most don’t find adaptive sync terribly useful for games since it will cause VSync’s input lag when the game’s frame rate is above the monitor’s refresh rate. You will occasionally exceed your framerate cap by a few frames. competitive esports at low rendering quality & high refresh rate Intensive simulator games at 1080p high render qualities and high refresh rates. G-Sync is variable refresh rate, which means that if your FPS goes below your monitor's refresh rate it lowers your refresh rate to match it, so if your FPS drops to 120fps your monitor will lower to 120Hz. 5x to 2x depending on refresh rate, lower refresh rates, I'd stick with 2x if possible. Blurbusters. Refresh Rate- Hz. As you say, this results in lower latency (or rather, a lower reaction time). no tearing), while still staying within its physically possible refresh rate limit. Very low or very high refresh rates can break the game. When I played at 75hz, I noticed screen tearing so terribly that I also had to cap. then i took my headset off and heard a loud consistent whining noise from my gpu and immediately exited the game and it went away. Basically, if your FPS is too far below your refresh rate, then you will start to see screen tears, which is when you are seeing half of one frame on the top portion of the screen and half of another frame on the bottom. Apr 1, 2011 · I anticipated my computer probably wouldn't be able to reach 165 FPS in most games so I set my monitor refresh rate to 120 Hz (via Windows display settings, monitor on-screen display confirms that its refresh rate is 120 Hz). Sep 23, 2024 · It matters more at the lower framerates, so locking it at 120 fps is probably the highest I'd go for 60Hz. V/G/Free-sync are all solutions for tearing elimination when framerate is lower than monitor refresh rate True. May 14, 2025 · When your FPS drops below your monitor’s refresh rate, it means you’re limiting your gaming smoothness to the lower frame rate. If you have higher fps than refresh, G-Sync just turns itself OFF. Generally, we don't care what the monitor refresh rate is - we care how many frames per second are actually getting rendered. If you have gsync you ideally want to cap your frame rate 3 fps lower than your monitor's refresh rate. So 80fps but 144hz screen = no tearing. So when I turn on the vsync, I was not getting constant 60 fps and smooth gameplay although I know that my specs can easily do that like butter. High refresh VRR TVs also generally have low VRR bound (<20Hz), but it doesn't change much. Display refresh rate changes can be made from the Advanced display settings: Select Settings > System > Display > Advanced display . For VRR TVs, it's a complete shit show as to whether panels will flicker. On higher refresh rates, screen tearing becomes less noticable. Perhaps when you hit below 60fps it starts chugging because g sync compatible isn't really proper gsync. Keeping steady 120+ FPS is much more demanding than keeping steady 60Hz, therefore you are much more likely to experience FPS drops with higher refresh rate panels and without adaptive sync, it's easily noticeable and quite distracting. When in a game that demands less FPS than your monitor is capable, you'll be able to see your monitor's refresh rate drop in line with the game's framerate. Simply lock the framerate to the minimum fps you obtain in game to eliminate the issue altogether, or you can lock it to your screen's resolution. LFC works by running the refresh rate at double the frame rate (so, for example, 45 fps would be displayed at 90Hz). Most modern monitors have Variable Refresh Rate (VRR) features that adjust the refresh rate to match your in-game FPS, helping reduce choppiness. hjp zyrrnh ebah dfq fcym iilvr qbig jwjkx gee qyg