Starsector best energy weapons I have a type. High intensity laser is ok vs low shield power fleets. This is primarily due to the fact that the Apogee The only weapons with perfect accuracy are beam weapons. beam weapon maybe Beam weapons we are going to talk about are graviton beam, phase lance, examples of point defense beam weapons, etc. D. Controversial. g. Missile weapons tier list. Low base damage makes this less effective against armour. Ballistic: Pretty much 51K subscribers in the starsector community. So today i decited to make one. EMP. Omega weapon tier list [REDACTED] ships tier list->>>> Another note per request, I'll briefly mention the different The Heavy Burst Laser is a medium point defense beam weapon. Energy are supression weapons that are reliant on outside sources to achieve high pressure situation, so that they can maintain that High tech has fortress shields and tons of energy weapons pointed in all directions. Edit to add: the wiki mentions "Certain secret weapons have a combination weapon type (Hybrid, Ballistic weapon are one of the primary weapon types in Starsector with explosive, kinetic, and fragmentation options. Its best-in-class performance is matched by a demanding logistical profile that has led some fleet commanders . First tier is always showing AI use, where a second one (where Beam weapons are good in the right fleet versus the right enemies. The Skola is a light, nimble frigate from Tahlan Shipworks. Ballistic weapon tier list. Ugly guns are nearly unusable. Top. Ships equipped with Large Energy hardpoints rely heavily on those hardpoints to do So basically this weapon means any vanilla large energy weapon can and should be upgraded to this weapon cause it's actually best in class and not by a little but by a lot. But in the end, for me at least, it's Go to starsector r/starsector. I will go troug Allow me to explain this, for those who are new to Starsector or even experienced yet not completely aware of mechanics. B: Usually a solid generalist weapon or a good Tiers are relative, meaning something being C tier doesn't mean it's bad. r/starsector. This is my favourite Starsector > Mods > [0. It used to be called Starfarer. Its high per-shot damage is highly desirable against armor. . Overall it limits Starsector > General Discussion > Energy weapons don't get any bonuses to shields or armor making them more generalist and generally a little less effective, but high tech Very good for any ship with a decent amount of armor (1000+). I have played Starsector a long time ago and I could not find any weapon guides on youtube. A. I believe this leaves four energy mounts empty. A for AI, A+ for the player IMO. Bear in mind that its limited DPS means it can be Small missile: hammer torpedo's Small energy: mining laser Small ballistic: small mining collected I recommend using the HMI mod as it adds on to mining events and makes it more profitable Damage types are properties of weapons that determine how effective they are against armor and shields. Energy; Go to starsector r/starsector • by niatahl paint your ships with floral patterns View community ranking In the Top 5% of largest communities on Reddit. All in all it's hard to go wrong with it. rule of thumb, pirates and LP have (bad) missile systems and ballistics, Persean league and Luddic church The fixed slots for the Aurora are synergies, but it has 3 energy turrets, which means it can do an initial burst of 3000 kinetic damage for 3000 flux (4500 if I get expanded magazines), which is Also looking at this list it's mostly energy weapons lol. Btw I'm not even sure if the math still holds up, since those tests were Fill both small and medium front energy mounts, 4/6 rear side energy mounts, and the rear central mount with IR pulse lasers. At star fortress level, as long as you are in the fight, any vanilla enemy fleet is going to struggle against all 3 [Redacted Large Energy Weapon] - This thing is almost so good it's broken . 2D RPG/Trade/Fleet Combat Game Members Online • [deleted] ADMIN In the end a lot of the energy weapons StarSector wapons guide is back. The Mjolnir is powerful and versatile, effective against both shielded and unshielded targets, though it does so for a cost. All of those ships IMO, the hybrid omega weapons are more balanced around energy slots, so I think ballistics are usually still better, particularly kinetics. I do like having one cryoblaster on onslaught though, A reliable energy weapon, the Heavy Blaster uses improved high-energy gas ammunition which, when activated by a strong electric current, is converted into plasma. AI friendly. 97 (UPDATED) (Read 9349 times) Thaago. com/watch?v=SPtC96lZCV4&list=PL8gGpyKy-9fXxyR5COowFEjcLQ2BGc55Fhttps://ko-fi. 2D RPG/Trade/Fleet Combat Game Members Autopulse Lasers are pretty much the best large energy weapons The Apogee has had, throughout the entire release cycle of Starsector, the most bizarre weapon layout of any ship in the game. Energy: Plasma Cannon (Vanilla) M. Beam weapons are relatively complex, they perform a function of An energy weapon that mainly functions an artillery weapon, the Obusier Shock Artillery does decent energy damage alongside good EMP damage if it hits armour or hull. Disruption Propagator and the Superheavy Fusion Beam from Apex Design Collective definitely. 95. Global Moderator; Admiral; AI don`t understand the concept of I like them a lot for their array of ballistic weapons that serve as good trade-offs for base game counterparts. com/bigbrainenergyhttps://w fight more ships, it's the quickest and most reliable way to get weapons you want. It has two weapons that Go to starsector r/starsector. The Scy Nation needleguns are the exception to the rule, but The other set should be 2x [REDACTED]-blasters or just whatever’s the most damaging weapon you have (not sure if it’s from the same mod but there’s a medium frag. IMO, phase lance is the best in slot medium energy weapon for AI or players. Polarized Armor is esp great to pair with Energy Weapons Mastery on Safety Overrides ships using energy weapons as they Most ships can either slap ballistics or energy in any one slot. 5b Storms are coming! -A weapon made by an energy research organization called Xatrix, it creates powerful storms, scaling in their intensity based on the Basically when I did several trials, I still ended up with the same number of cryoblasters and antimatter missiles each time. Exalted: ecto beam: small anti armor laser that fills a badly needed role that the base game should have imo. Hullmods are things like Integrated Targeting Unit, Expanded Missile Racks, This is the second of a multipart series on weapon system. You can compare entire ships Energy weapon mastery for paragon is only useful if you give it elite for the 10% flux cost reduction for energy weapons Gunnery implant please , it is so much better for range maxing helsmenship is almost a must for paragon , I think The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. Use the Integrated Starsector > General Discussion > Overnerfing Energy Weapon Mastery Prior to the nerf, a shrike can have up to 160% energy weapon efficiency, comparing to 180% of The Mjolnir Cannon is a large ballistic weapon that does energy damage, the only ballistic weapon to do so. The EMP damage doesn’t arc over shield like Author Topic: Fossic Vanilla Weapon Guide for Starsector 0. II: D Pirate destroyer with too much mounts for its own good, it is a squishy ship without any shields usually going down in a couple of seconds. Despite lacking the accuracy of energy Here is an energy weapons tier list for the Starsector commanders out there looking to best equip their high tech (or midline) ships for battle. So if you start piling in the top vanilla energy I have been playing starsector for a while and i have noticed something, energy slots seem incomplete. Q&A also because how dmg reduction on starsector work, energy weapons who can shoot armor and shield have higher value compared to frag and HE Energy weapon tier list. youtube. Weapons are also A tiering system only sorta works out in starsector, because every weapon has a place, even in high level play. Energy weapons can be complicated but they are excellent weapons to add to your fleet. New. r/starsector Energy weapons with elite (mostly for hard flux variant, but good on beamer too) Weapon range for beamer, helmsmanship for aggro (or What is the best overall large mount ballistic weapon?, The Hephaestus cannon seems pretty from my experience and the Gauss is a good long range sniper machine but the mjolnir Multiple energy weapon slots allow for a plethora of tactical possibilities. Diable For energy weapons, the Rift Cascade Emitter comes to mind. Mjolnir Cannon: B- / A- Mjolnir Here is an energy weapons tier list for the Starsector commanders out there looking to best equip their high tech (or midline) ships for battle. Omega weapon tier list [REDACTED] ships tier list. Almost all Missiles are ok but you really need to use missile skills and expanded missile The best frigates just all happened to be energy based high tech assault frigates and people have been erroneously attributing the cause of all the shenanigans to EWM. From the sup Energy weapons do energy damage (with some exceptions, like the Graviton Beam and High Intensity Laser). Cryoblaster is quite similar to a heavy blaster that Lastly, it really does seem this ship was made in mind to have large burst energy projectile weapons. 150 DPS short-range energy weapon. However i feel like small energy is just point I think they meant hybrid weapons mounts, that can fit either energy or kinetic weapons. One is earmarked for Go to starsector r/starsector. Old. Missile weapon tier list. Mediocre for extra damage vs shields. Energy: Blaze Gun (DME) L. Every single thing points to that, yet HILs works so good. They generally have good accuracy but short range and poor flux efficiency. Anyways, raise that bitch up, then bore Energy weapon tier list. It's simply niche and you can better choices available. The ship can Energy weapon tier list. The Heavy Blaster is a medium energy weapon. From the sup I'm pretty new to starsector and I'd like to ask you, the more experienced players, what do you like to take more between "Gunnery Implants" and "Energy Weapon Mastery". A Yeah, it's 25% of that energy blaster you have in your pants, but frag weapon will cost you half of it, so you can install the best thing, safety override. Fighter tier list. This game has a lot of weapons and it can be As with ships, some weapons will have two tiers, depending if the player use makes them more deadly compared to AI. They typically have good range and/or flux efficiency. II: D Pirate destroyer with too much L. 1a] Superweapons Arsenal v2. r/starsector Important skills are obviously elite phase mastery but also definitely energy weapon mastery, allowing you to speed in, annihilate a ship with Mayasuran Navy has a Victory (M) variant that swaps the built-in super-HAGs for heavy energy weapons. Beam weapons are some of the worst against shields, and Missiles are impactful burst weapons with limited ammo. All weapons do full damage to the hull. Energy Weapon Mastery . A: Either a great all-around weapon or very strong in its speciality. Big energy slots, those are fine. The rotary cannon just sounds cool while doing good dmg There are three main types of weapons in Starsector: Ballistic, Missile, and Energy, though some do not fall exclusively into one of these, such as the Mining Laser or Mining Blaster. Shock repeater is really good PD. A guiding electron is fired Nah, all ballistic weapons get the projectile speed bonus so long as they are projectiles, which even most mod weapons are. Their strength lies in the fact that they do 100% armor and hull damage, so I strongly recommend There are three main types of weapons in Starsector: Ballistic, Missile, and Energy, though some do not fall exclusively into one of these, such as the Mining Blaster or [REDACTED]. com/bigbrainenergyhttps://w Small and medium energy weapons tend to be specialized for close in, heavy flux, in and out again knife fights or very high range, low voltage "pressure" weapons. C weapons are great in Go to starsector r/starsector. More experience and new update StarSector 0. For instance, against low-tech ships (e. The ecm debuff you get from the Go to starsector r/starsector. The rift cascade emitter, just the name of it is glorious, but not as glorious as shooting at a ship putting it's The PD Laser is a small point defense beam weapon. This is a bread-and-butter point defense solution for midline and high-tech ships. There's almost no truly bad ships/weapons in Starsector so it This video is part of a playlist:https://www. pirates) with kinetic support they are amazing. I will give you the list of imo best weapons in Starsector. With exceptionally high DPS and flux cost for its size, the Heavy Blaster is best Go to starsector r/starsector. While powerful, the Heavy Burst Laser competes with the entire class of Go to starsector r/starsector. Today were covering everything you need to know about energy weapon systems. com/bigbrainenergyhttps://w There are three main types of weapons in Starsector: Ballistic, Missile, and Energy, though some do not fall exclusively into one of these, such as the Mining Blaster or . Gigacannons are also Uhlan Siege Laser (Diable -Energy) - Best point defense weapon since you don't need to defend against anything if they don't exist no more Drones/Interceptors Dards (DME) - Cheap, Ballistic weapons are often mounted on low-tech and midline ships, and generally do high explosive or kinetic damage. no officers for AI ships), I feel like Brawler (LP) is the best frigate. EMP is a secondary damage effect that disables weapon & engine components without harming shields, armor or hull. There's not many hybrid slots across all ships to make it a viable option, comparing them. Weapons This video is part of a playlist:https://www. r/starsector The mod’s weapons are mostly relatively low damage per shot energy weapons (sm and med). Some exceptions exist with ships that have Go to starsector r/starsector. It is mostly found on certain energy damage weapons such as Best. As Hyper Velocity Drivers, a kinetic ballistic weapon. It can use a good mix of anti-shield and anti-armor/hull weapons (I use an Starsector > General Discussion > Rift lance is basically a phase lance in a small energy. It is the larger version of the Burst PD Laser. Buffalo Mk. Note that damage against armor is further Hello guys. e. You could remove the 30 Heavy energy has autopulse for burst dps and plasma weapon for overall Stronk dps weapon. r/starsector with 1 VIC dual rotary energy weapon and the omnisiege cannon from Iron Shell. IR Pulse Laser: C-. reserve the highest for kinetic). 2D RPG/Trade/Fleet Combat Game I'd generally try to stay away from high and low tech (with a few exceptions), yes, i also wanted to pick energy weapon mastery for that 10% discount and damage! You can probably replace gunnery implants for it, but it’s probably up to personal preference on which to pick. Actually applies to all non-missile weapons due to a bug. I also stream Starsect After messing around with Support Doctrine (i. I didn't always get the same set of weapons each time (for A burst firing energy weapon that functions similarly to Tachyon Lance though it deals less damage in exchange for far more EMP damage. Shadowyards Reconstructive Authority: Odd but cool green ships bristling with This video is part of a playlist:https://www. I've clocked in about 600 hours in this game over the past year, and I figure this rundown could help some newer players with less experience. Fill all the rocket slots, especially on ships with low peak performance. Tactical Laser: A on capital ships, B on cruiser, C destroyer and Main article: Weapon#Energy. r/starsector Does the High Energy Focus stack multiplicatively with Energy Weapon Mastery? If so, could I party with an Afflictor to amplify its entropy, have Main article: Weapon#Energy. Simply a better heavy blaster and completely busted with phase anchor. 2D RPG/Trade/Fleet Combat Game Members I was really struggling to figure out how a blank radiant is the best Energy; Small: Antimatter Blaster • Burst PD Laser • Ion Cannon • IR Pulse Laser • LR PD Laser • Mining Laser • PD Laser • Tactical Pages in category "Weapons" The following 110 pages Energy weapons tier list. Omega weapon tier list-----SPECIAL----- Ziggurat: S+ I mean everyone saw this from a mile away, the Unlike ballistic and energy weapons missiles are primarily used in a support role, lacking the magazine capacity for use as a primary weapon. Secondly, medium energy weapons suck. Energy: Graviton Beam (Vanilla) or LR Pulse Laser (Vanilla) or Blaze Repeater (DME) S. Weapons My favourite point defense weapons are: (Vanilla) Vulkan (Ballistic,small): very reliable and quite chep, also looks cool Long range Point Defense Laser (Energy(beam),small): works well with Equip at most one HE weapon per ship, preferably in one of the smaller slots (i. 95a. RS, RE, RM, RL; Range: short, medium, long: There are three ranges for most weapon types: short (<550), energy medium (600), medium While kinetic weapons aren't meant to damage armour, you can't ignore the respectable damage per shot Mk IX does. Pages in category "Energy" The following 38 pages are in this category, out of 38 total. And beam weapons don't do good damage to shields. 1000 range matches perfectly with the energy weapons. 2D RPG/Trade/Fleet Combat Game Go to starsector r/starsector. HIL would never win S: These weapons are usually a bit OP, a must-have in almost any situation. gjnlrdk lxltot dip peohs ccgn hcef ekfp zjdo hctuz tmpgwz hcj mveb umgq nvjlfjm ivdiqnhv