Civ 5 meta reddit. Civ 5 and Civ 6 are both very different games.


Civ 5 meta reddit Hey gang, trying to win With Gandhi on King level. Civ 5 was good because what it did was new. Show off your latest creations or get advice on a problem. Please contact the moderators of this subreddit if you have any questions or concerns. I selected a Great Prophet because religion had been the strongest part of my civ up until that point. Playing Venice could be somewhat 'easy' since you don't have to put thoughts into a huge portion of this game: where to settle. I think its a great mod, and proves quite challenging with every game when im in the mood to play civ. Always pay respect to the OGs, but if their follow-ups were genuinely on-par or better then it's okay to admit that as well. I can sometimes have fun with Civ 6, but I prefer Civ 5 in pretty much every way because it allows me more options in general. Once you have all of your faith buildings down buying inquisitors and missionaries is really easy. A lot of the systems you've become used to (e. Welcome to the official subreddit of the PC Master Race / PCMR! All PC-related content is welcome, including build help, tech support, and any doubt one might have about PC ownership. There are cool things you can do with Futurism and Sacred Sites as Piety, and some purchasing strategies with Autocracy, Commerce, and building Big Ben, but there really is no better strategy (for both single- and multi-player) than just 4-6 city Tradition into Rationalism into Freedom / Autocracy depending on your needs. Especially if you want to play Liberty, you want enough space to plant your cities. Go science hard and early, steal workers from other civs/city states, get 4-5 cities up and running fast and let yourself be unhappy for a bit. g districts, governors, loyalty, policy cards, civic tree) are absent or replaced by something else. I had almost 800 hours in civ 5 and though that it must be loads better. Welcome to the reddit community for Vampire Survivors. If the CS has important resources you need or has really good land or is a strategic point (think for basing aircraft) then yeah. Lost to Alexander on a diplomatic victory. It is wrought with swear words. they rewrote the AI from the ground up and basically changed the whole game. Generally follow the order (from best to worst): - Food - Production - Science - Culture - Gold I'd always go farms (on fresh water or flatland) or mines (on hills) (freshwater hills are situational, could be either depending on your other tiles). You’ll miss out on the great library but your population and science will snowball you ahead at a much much faster rate. Which game speed do you usually play on? For me, I love marathon. Timings are the key to successful wars. A subreddit dedicated to the ancient art of blacksmithing. reading this guide while at work now and can't wait to finish up so I can get back home and try it out. Snowballing in civ 5 is a little harder and war/irrational ai can really mess you up. AI actually is smart and will go to war/try to pay u to go to war. 87 votes, 66 comments. Here's how I see it: Civ 5 strengths: playing tall allows a greater deal of peaceful play options. In the early game I tend to use about 1. I’ve been playing with the “enlightenment”, “prehistoric” and another for future tech that the name eludes me atm. Unlike many mods (such as those you get in the workshop), you can use it in single player or multiplayer: it does not affect save games, and you can still get achievements. A subreddit for Civilization 5 The Civ 5 wiki, at least, says different: The rate of encampment creation depends on the difficulty level, becoming greater on higher difficulties. VP is a lot more expansion-friendly than the base game, where you quickly get walled by happiness problems. 5 or what a true next civ game should have been (instead of civ 6 which is basically a simcity game). However Civ 6 iterated on civ 5 in a meaningful way. Religious Community can be extremely strong in tall cities. "Specialised" cities are more the intention with Civ VI but not always necessary. For Tall, I agree mostly with what you have, For Wide (5-6 cities), Maritime is #1 because allied status gives 7-8 food per turn across your empire. Four cities are usually the meta because science and culture scaling would otherwise get too steep. Range lets you use tiles you wouldn't normally be able to fire from (meaning sometimes you don't receive counter damage) Reddit's #1 spot for Pokémon GO™ discoveries and research. Posted by u/Swift130493 - 75 votes and 64 comments Civ 5, you had choices to make, but they were fairly minor. Tradition first. Anyway, I used to use the Celts all the time because I like getting the first pantheon and religion. Once you start to snowball in civ 6 the game almost becomes tedious with all of the cities you have. FilthyRobot is so in depth and entertaining in his videos. You want to attack immediately when you get this tech, because the longer you wait you give your opponent the chance to get the tech as well. Unciv also doesn't use up a steam account!! The graphics of unciv are pretty and practical on mobile. And happiness is basically an upper limit of your population. The bar takes up about 1/5 of the screen. Civ 5 has simplicity. I would recommend going straight for Civ 6 as it's being in constant developement and will get expansions, patches etc. This means you want opponent that don't take up much space, so the absolute best AI civs are: 41 votes, 31 comments. Any player can go from Settler difficlty to Immortal just from watching his videos. filthyrobot seems to think that plains > grassland, at least river plains. If you aren't confident that you can end the game early, then that's a big opportunity cost. Got civ 6 for like 5 dollars on an epic sale. Or if an enemy has it near-perpetually allied then it may be strategically necessary to cut it off either to deny the benefit of the CS to your enemy or a backline enemy army. They split the difference between Archers and Comp Bows, and they’re mobile for pillaging two-tiles per turn, chasing down weak units, and —eventually— abusing Logistics from 3-tiles out from cities. However in BE it is fairly obvious whats going to happen as it is extremely linear and everything is the same. It feels like I'm really rewriting history and it makes for some exciting conflicts with other civs both early game since everyone's so close and late game because everyone is again fighting for the best new city spots. Members Online 108 votes, 69 comments. Chariot Archers are probably the best unit for early war, unless you are surrounded by rough-terrain. i feel like the extra growth you get from grassland beats out plains, because it's rare anyway you'll have nothing but grassland/plains tiles, in reality you'll have a mix So it turned out that nobody among the best civ 5 players actually knew how aqueducts work. I hate the gameplay, hate the graphics. So, I find that 100 hours into playing Civ VI I still don't have as good a grasp on district adjacency bonuses as I had hoped… Egypt is tier 1 on all difficulty levels. Build all caravans, cargo ships ASAP. You may call it civ 5. Now civ 5 is near 1300 hours and I laugh that I wasted my money on civ 6. It’s an older game now but there’s several things that make a slightly more enjoyable game for me. I just upgraded to a new 2560×1440 144hz monitor and I'm noticing this weird issue in Civ 5 where a large grey bar appears on the right side of the screen covering up everything except the menu overlays. Also none of the in-game explanations are correct. Any advice is greatly appreciated! Their Kris Swordsmen units are great, but the inclusion of negative-modifiers on certain promotions makes them risky units, especially when mass-prodicing Swordsmen is not in the standard meta. They're trying to be offensive but this [unit] class is garbage at offense". Hi! I have a really big dilemma on choosing my go to map script for casual, 100% vanilla Civilization V experience. A community for the *quality discussion* of The Wheel of Time series of novels by Robert Jordan (& completed by Brandon Sanderson) as well as Amazon's streaming adaptation, the first audiobook recordings by Michael Kramer & Kate Reading, the second audiobook recordings by Rosamund Pike, the graphic novels adaptation by Chuck Dixon & Chase Conley (and continued by Rik Hoskin and Marcio Abreu Allied CS can give you huge boosts. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. Lmao this sub makes me feel like either an idiot or a nutcase 😂 I started playing without any prior knowledge of the game or the type of game and so far I only built trading posts on anything dry and empty looking, always chopped every forest for the extra production points, built as many farms as I can early game because food = GrOwTh~ and then I would spend all thoss extra food points in A great game but Civ 6 has all it has plus a lot more, and some of the annoying features of Civ 5 have been redesigned. his argument is that grassland doesnt give you enough production, but plains is a better mixture of production and food. The Silph Road is a grassroots network of trainers whose communities span the globe and hosts resources to help trainers learn about the game, find communities, and hold in-person PvP tournaments! Some strategy tips for beginners have been collected at the r/civ5 wiki article Newbie Traps. You can play around and get an idea of how things work together. If you are wondering what Amateur Radio is about, it's basically a two way radio service where licensed operators throughout the world experiment and communicate with each other on frequencies reserved for license holders. But after trying both games, I maintain that Civ 5 is simply a better experience, especially for new players. 70K subscribers in the civ5 community. I haven't found if Civ 5 can be played on mobile. If you have questions or are new to Python use r/learnpython Enhanced User Interface is a mod that dramatically improves the interface of Civ5. 119 votes, 47 comments. Civ 5 is absolutely worth it on sale with all of the dlc. Food especially in the capital, culture, free units (i don't like militaristic CS much cause I don't like waging war, but if you do you can have an army for free and never build a single land unit), faith (not good enough late game, but early game is OP: you can get pantheon and religion just from them), huge amount of happiness! Which promotion do you find yourself picking more often for land ranged units? Range (+1) or Logistics (1 additional attack per turn). Germany (Bismarck) Russia (Catherine) The Aztecs (Montezuma) Sweden (Gustavus Adolphus) Mongolia (Genghis Khan) Spain (Isabella) China (Wu Zetian) Civ 5 – C Tier Civilizations Mar 20, 2014 · To all the Civ vets out there, what are your usual strategies when playing civ? Do you rush science? Do you spam cavalry? Do you bribe other civs into supporting your wars? Whatever you do, post it! On a side note, what is your guys' opinion on the Great Library? Is it worth the production points or a total waste of production? This is a community for friendly discussion about Fantasy Flight Games' (now Edge's) Star Wars RPG. On higher difficulty levels, it is infeasible to aggressively build world wonders until you have achieved a tech lea Honestly just watch this guy's Civ 5 videos for everything. There are definitely a few 'strategies,' like rushing spies (especially if you are ARC), but not in the same way as Civ V. This system began with the release of the beta Edge of the Empire rulebook in 2012, and it's since blossomed into full fantasticness with three core rulebooks, four beginner's boxes, and over a dozen adventures and sourcebooks. The Candi is incredible. 25-1. Siam is not very good at producing gold so science victory is easier than diplo. On high difficulty levels, AI cheats are so stupid you pretty much have to play the meta. Here’s my strategy. I've tried different refresh rates and turning off all mods but nothing seems to fix the issue. buildings and bonuses are different. If you have something to teach others post here. For more information on the subreddit rules, you can check the sidebar (or if you use Reddit's mobile app, click "About" the sub). I once played a 40-civ, TSL game on a super huge Earth Map as Egypt. Civ 5 in general is a more streamlined game that doesn't feel the need to hold the player's hand and push them into a certain path while restricting their ability to do this efficiently. The hex grid, overhauled combat, and complex late game (from BNW) were totally awesome. 480 Hours and counting. Looking back on the meta, I don't think their meta is worthy of top tier just because "science meta" but looking back I do think we did them a little dirty for their meta. I almost only play deity. We would like to show you a description here but the site won’t allow us. by this point you can only realistically have 1 tech; and my monument is coming from the free one out of tradition; i dont approve, id prefer a free amphitheater, but i acknowledge the meta says its just not as valuable Really want to big up the Enlightenment Era mod, frankly bizarre that that stretch of history is so condensed/skipped in regular civ 5, and this does a great job of not only adding it in, but seamlessly making it's features work. Mar 7, 2024 · While they can still provide a solid foundation in your game, they may not be as powerful as those in the A and S ranked in our Civ 5 tier list. My main tactic with the shoshone is forward settling. Build granaries in all satellite cities. All… To quote our notes, they're the "worst unit class in the game after they're useful. Also, be sure to read the FAQ for more strategy advice. 1: Timings. If you want to win by domination you are restricted to certain Civs (this is the only way I have not won in deity so check out Civ Fanatics for strat). I have over 2000+ hours in Civ 5 but have uninstalled it and play Civ 6 now. I was wondering if there is an optimal way to play Vox Populi like Civ 5 with the Science and Pop is king stuff. Assyria's siege towers are amazing in groups of 2 or 3, and you can pair them with a couple composite bowmen to destroy other civilizations. But if you are talking fun, and not the "meta" like OP asked for, go crazy. I played a ton of Civ 2 and Civ Revolution on console back in the day. policies are different. 5 workers per city unless I get really lucky with capturing barbs. Nope. I literally play the opposite of the civ 5 meta strategy. What you need to do is use all that movement-per-turn to attack and withdraw, or attack, move, and pillage to recover your lost HPs. Depends. Rising Tide opened up the meta a bit more, with scout exploration being more important, so you can have a strategy of 'spam explorers 21 votes, 12 comments. Bit buggy as they don’t work with all download civs, suggest if you use disable all other mod and selectively add more (bug is no production will selectable). The game a started a few days ago I'm about to win via tourism, just gonna take out them damned Netherlands first!! r/civ5 • Most upgraded unit I have ever had. The problem is that you have misunderstood the utility of Egypt's UA and UB. I kinda like the default continents and fractal maps, but I want to try some more advanced scripts. Because it is the off-meta build. If you enjoy picking up new games, 6 is 100% worth getting, learning and playing. Same for tech/building/social policy, most choices feel underwhelming. Fire Emblem is a fantasy tactical role-playing video game franchise developed by Intelligent Systems and published by Nintendo. While Assyria is encouraged to do early game warfare, their UA is functional throughout the whole game and it is ridiculously easy to stay #1 in literac 12 votes, 31 comments. I really regretted this move several turns later when I realized I could have selected a Great Engineer and rushed Hagia Sophia - giving me more faith per turn and a free Gre 180 votes, 148 comments. That being said, I arrived at this conclusion after playing 60 hours the closed beta and over 100 hours the released version, so In my opinion, even in this state, the game itself is not a It seems like some people think of it an easy win whereas others consider it a week Civ. A subreddit to discuss the Fire Emblem series of games, and associated media. The official Python community for Reddit! Stay up to date with the latest news, packages, and meta information relating to the Python programming language. Unciv wins for sure! It has the accessibility option of being free unlike civ 5. The big mistake I made when I first played Civ 5 is founding/having too many cities. Strange because in CIV v I have no clue what other people will do or which paths they chose. With Tanks, it’s different. 99 price tag. I like having my games take a few days, only playing for an… For me, yes it is one of the greatest. Route all caravans or cargo ships to the capital for food from all your cities. The Reddit home for PlayStation 5 - your hub for PS5 & VR2 news and discussion. It is increased even further if the option Raging Barbarians is selected. Download here . This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. Currently playing a deity game on marathon speed and decided to try out Liberty. I believe Civ 6 is better, but not by a large amount. In this case, the cost is that you could have been banking the faith to buy Scientists in the late game. Classic 4 city tradition early game. Vox populi, community balance patch. I have now beaten the game a few times on emperor difficulty and while the ai are more competitive in some respects they… So i guess im looking for some insight into the type of religion i make, compared to religions most players shoot for, and how these both compare to any meta thats out there. Even as a Civ 5 wide player, Civ 6 isn't as much my thing. In Civ5, when I read the Civ Unique Ability, I am "Whatever, I don't care, Meh, Whatever, I don't care, OP (Korea), Meh, ". Civ 5 and Civ 6 are both very different games. Unciv requires/recommends half the memory compared to Civ 5 which suggests better coding practices. I would recommend cs backed science victory. Don’t waste production on wonders, you won’t get them. u/iwumbo2 gave you the correct answer. Also, settlers stop pop growth, so when building a settler don't start till you have 4 pops in the city and switch to production for maximum efficiency. The trademark advice for people in Civ 5 is to primarily use ranged units for attacking, leaving melee units as meat-shields, “blockers,” and the final piece that captures cities. I am a bot, and this action was performed automatically. Search for your nearby oppenent (civ always spawns you close to one other civ for land competition) and place a city (often my second city to prevent a second city being placed by the enemy) nearby to the enemy capital. Very. The competitive meta is actually not focused on culture victories at all, tourism is basically an afterthought, wins are almost always domination and very rarely science. I was a tyke playing Civ I out of MS-DOS, so while I love and respect it I can't say confidently how good it is. for some reason i disagree. I'm trying to get the EUI mod/DLC on my new computer for Civ 5, and even though I followed all the directions, it doesn't seem to be working. Map size, map type, and Civ. Welcome to Reddit's own amateur (ham) radio club. Trading cities is also useful for cultural victories on large maps. But I do like Civ 6 too. Though it is a mod it is quite different than civ 5. If you are completely new to Civ 5 you should perhaps try some Warlord level games. Is added faith simply better than 2science (i go for 4 cities, so 8 science is a fair percentage for the first half of the game) for securing the religions future Settle lots of cities, choose quest choices that give health and make settling cities easier. Civ V is very much a build tall game. While there are strategies and play styles that involve having lots of cities, a very common strategy is to found a small number (3-4) well placed cities and focus on growing your cities rather than trying to expand aggressively and control a large amount of Hi, I've enjoyed 2400 hours on Civ 5 unmodded and just recently made the jump to vox populi. They defended my cap against 3 separate diety AI invasions as an archer, and continued to war the entire rest of the game with upgrade after upgrade. So I went back to it. Get it (with expansions ofc) and play it and make your opinion, it is superficially similar but in practice very different to civ6 which also being very high quality, which is why many people (me included) actually prefer it over civ6 - I simply prefer the way civ5 did, well, most of things, even if civ6 introduced many great innovations. All 5 tenants. It really shines in the late game. 5 to 2 and getting settled a little bit faster maybe something I’ll try is less infrastructure super early (probably gonna be the cost of a water mill on any river start) and try to get settled faster with more workers! Try vox populi for Civ 5, its the best, most polished and balanced mod for Civ 5 out there. Plus, it pads out the game length, haha. This video explains how aqueducts actually work and how you can exploit this to get some extra food after you build it. 10 votes, 10 comments. Since it is not in the workshop, it also loads in multiplayer games. I'm relatively new to Civ 5, with about 100 hours. Civ 6 really stripped away that choice and also made having many cities exponentially more micro. It's so much fun for everyone to start on the same continent and I love racing to colonize the new continent. Second time shaka kept me… Actually you can imagine the current state of Humankind being like how Civ 5 was without any expansions: a solid game, but feels a bit empty here and there. A timing in Civ happens immediately after you get a tech for an important unit. Settle more cities, prioritize trade routes. Civ 5 Vanilla Multiplayer meta Hi guys I have played Civ 5 to a decently high level in multiplayer lobbies but only using the NQ mod. I've been having a really hard time playing even on Chieftain difficulty. Also, heads up, if you settle more than 4 cities in that game you're already going against the Civ5 meta. Plus it has tons of additional mods that are compatible with it on the "community patch project" forum on the civ fanatics website. unlike Civ 5. Yay! Just started playing civ 5 and already fallen for it. I copied the main folder into the DLC, and copied the text folder into the civ text folder, deleting the cache on the way. While in Vox Populi, most choices feel strong (and arguably OP) and highly different to each others. Deity can only be won under certain circumstances. Enhanced User Interface (EUI) EUI is a highly recommended mod that dramatically improves the interface of Civilization 5. yes, its one of the biggest if not most comprehensive mod for civ 5. been playing Civ 6 a lot and want to get back into Civ 5, what’s the most fun civ to play in your opinion? I do not agree at all with your judgement of Portugal and Assyria. The game is an action roguelike game that is well worth the small $4. Consider joining r/PlayStation for your daily dose of memes, screenshots, and other casual discussion. It's funny because I'm so into playing wide in Civ 5. Especially the jump from Immortal to Deity and free Settler every AI gets is ridiculous. Can anyone let me in on the best strategies for Vanilla. I was the first to get a religion with Desert Folklore and set up the religion to spread, with pagodas to counteract the happiness deficit from going wide. It's also far harder to turtle up, as even your friendly neighbours will eventually be tempted to chew away at your land with a great general. This subreddit is temporarily private as part of a joint protest to Reddit's recent API changes, which breaks third-party apps and moderation tools, effectively forcing users to use the official Reddit app. I'm… Here are some things I noticed I do (Science/Domination/Culture player, King difficulty, Standard speed): I tend not to use mounted units very often, they seem too underpowered most of the time and I only really build one to pillage strategic resources in wars. I have a few hundred hours of civ5 under my belt now, but I've never made a real effort to get good or even decent at it. Tall is king in Civ5, so it'll be a really different experience. Getting a belief like mosques or pagodas is key in creating faith. 12 votes, 21 comments. Even at deity you can make anything work if you exploit AI behavior, micro, have good habits every turn and know a few little tricks. You'd probably want at least 1 holy site somewhere (even if you aren't going for a religious victory, if it isn't a stretch, get a religion so you can defend against other civs going for a victory), an industrial zone where it will have the most impact By not concentrating on science, I mean I concentrate on buildings workshops before universities. poland is number one for every game type or permutation of setting, with the exception of polynesia on that map with the two continents (can't remember its name, but it's so busted on that map it's basically cheating) and maybe inca on highland map The most important factor in civ 5 is always your population, basic every important thing in civ 5 are directly related to your population, like hammers, science, gold. People are accustomed to each and are comfortable with them. An empire having more population is nearly always stronger than having less population. Also I always play with the same civ against the same other civs, and no I will not apologize for any of the above. The thing is, if you're ahead in science enough, you can get to the war techs faster (as well as the other science techs, like education and plastics) and win the wars before The meta for the early game is to build up 4-5 cities, pick tradition 95% of the time, and finish the national college by turn 100 (standard speed). It is way harder then civ 5 BNW though, but great ideas. Dynamite before universities. check out the civfanatics forum for complete list of changed After a couple years I finally got a brand new computer so Civ 5 will run better. . i tend to play immortal, either 6 player map or 8, either Rome or Maya I tend to not follow the meta for my initial builds… I think you need two separate lists, one for tall (tradition), one for wide (Liberty). If you find a strategy for yourself and start winning games you can still go to prince or higher difficulties I started out on prince. I know a lot of that is due to NQMod but I'm almost certain I could dominate the same way on the regular game, it just might be not be as guaranteed. I was playing Civ6 on PS4 and it's ok, but I think I like the simplicity of Civ 5 better. The amazing special ability of the shoshone to landgrab comes in hand very well. Feel free to ask any questions, start discussions, or just show off your runs! Continents Plus, Small map, low sea levels, standard speed, difficulty 6 (Emperor), no barbs and only culture or domination victory. In between there's a sweet spot where you can play the way you like, and you'll be challenged. Large cities you want to raze and aren't threatening your borders are best given away so that you don't have to deal with the unhappiness. If you like closer to 1. It's a lot more dependant on the map and the civs in it. All value in civ 5 has an opportunity cost attached. I so miss being able to conquer cities and make them puppets too. I put 20 hours into civ 6 and haven’t reopened it in almost 2 years. xsicccrc uvnacdz pbbii fgo osrg jwvfe mzsj ccow ejlrx grq