Rust cpu benchmark reddit. 255K subscribers in the rust community.
Rust cpu benchmark reddit Mayby Bun makes a great job, but the article hides any information how Bun is configured (maybe tweaked only for benchmarks?). View how the selected CPU and GPU, resolution, and graphics settings affect game optimization rating. Perhaps some lower settings relies on the CPU more or something. I also have this in my Launch Options for Rust, accessible through; Steam Library, right click Rust -> Properties -high -maxMem=16384 -malloc=system -cpuCount=(8) -exThreads=(8) -force-d3d11-no-singlethreaded Might want to mess with the numbers for the Launch Options depending on your cpu/memory. the framework laptop can have up to 64gb ram but if you order it at 32gb (same as m2 max) it will be cheaper by about 180€ Hi i think im getting lower fps than i should: Specs: 5800x3d, 6950xt, 32gb 3600mhz ddr4 Problem is that when playing rust and monitoring performance and temps i get no problem with temps but my CPU and GPU utilization is low. My Win/Linux desktop (Ryzen 9 3900X) is coming up in the near future for an upgrade, and I was hoping to get a lay of the land for comparative CPU performance in build times for Rust on modern CPUs. Your not going to get many FPS from a 3000 series AMD CPU. Dhrystone was one of the earliest integer CPU benchmarks and was supposed to compete with the Whetstone Floating Point CPU benchmark (hence the play-on-words "dhrystone". The CPU has to unwind and make a completely new fetch basically without a cache, when this happens its a "cache miss". Reply reply The other Java benchmarks can't keep up with this because they use collectors like G1GC or ZGC which are concurrent collectors that need multiple cpu threads to do their work. For me, I have a 3600 (got a 5800x3D on the way though, literally ordered one today because it's on sale in Canada), and when I stream I always notice my FPS go down some. Especially for such CPU-bound workloads, the Anandtech preview quotes about 40W when pegging the CPUs — we're talking multithreaded povray or bwaves, and they mention no throttling even when pegging CPU and GPU (totalling 92W SoC power draw, 120 wallplug). My Ryzen 9 5950X was getting roughly the same performance as my M1 Max MBP building my projects until I benchmarked my desktop running Linux and just about halved the build time for the same workspace. This is prio list for rust CPU-->RAM-->SSD->GPU. This is the closest workload to what Rust does (clang and rustc share LLVM backend) and will be the best indicator of how fast the CPU is for Rust. It's sometimes a mixed bag with latency, but Rust nearly always has at least 2x better memory. Those older CPU's get blown away by even the lower end CPU's of today (single core at least). Rust heavily favours CPUs with strong single-threaded performance and often will be the bottleneck in mid-high end systems. I play on a laptop but am thinking of building a desktop and was wondering what the benefit of nice ram would be. Getting high FPS in 1080p, 1440p and 4K can sometimes not be as straight forward it seems. In Rust, there is crate test and #[bench] lint which could help with benchmarking how much time it costs to run a function, etc. I use process lasso to turn off hyper threading and force rust and steam to use my performance cores. When running in minikube, constrained to 1 CPU, Rust ends up at over 50k/sec. I'll make it open source and comment with the link back here. While I’m playing the game, my PC simply can’t exceed 60 frames per second. What a CPU benchmark. Googling your specific CPU and ring speed overclock should give you an idea of what a safe range to start adjusting your ring speed would be. I run at 120-150 on Max pop max settings, he runs at 60. How can you improve your FPS? You need to focus on RAM speed and CPU single/quad core performance. 95 ms BarrenMap. He upgraded the wrong piece, rust is cpu intensive. The Reddit home for PlayStation 5 - your hub PS5 news and discussion. Hello, I have an RTX 2070, 16 GB Gskill trident z running at 3122 MHz CL17 and ryzen 5 2600 4. Ryzen CPU's are catered towards multi threaded processing which is far better for most modern games but here we are because Rust is a cpu bottleneck like no other. I mentioned PCM in a reply to you specifically, because I believe a question about "hurt[ing] CPU cache locality" is a performance question, and I think that the fact that cache misses are one of those performance counters suggests that Intel agrees. lensdirt 764 391 fps 2. 5800X won't give you appreciably better performance over 5600X in Rust. But anyway, I've no knowledge about hyper (but high CPU utilization possibly shoes a wrong worker/thread balance for the benchmark scenario). Like trying to drink a soda through a stir stick, instead of a straw. That said, I think there's also latency and memory, which often are ignored. I have ran 4 different PC systems in the last 4 years of playing rust always trying to stay on a budget. Hard to say, if the results are valid compared. OpenGL API is implemented in Windows too, but only Linux's version of Rust has glcore renderer. There are a crazy amount of optimisations happening beyond just code, on the CPU level, both JS/Rust are still kind of doing the same thing. Currently, I have an i9 12900k, and I am quite displeased with it's performance--doesn't feel much different from my old i5 processor. It pushes CPU's pretty hard. So part of the issue with your benchmarks is, you need to architecture the entire program structure around rust's build system for it to be fast. it's possible that your CPU is running tuned down to 800 MHz or so, and that 30% refers to 30% of those 800 MHz instead of "30% of general CPU capability"; that's one of the reasons why optimizing without any clear guide or It is very hard to come up with meaningful benchmarks for game engines. 79. Then my frames drop to about 70…. I've read that disabling hardware offload is meant to save CPU performance, yet in every place I've read that it means it offloads to the NIC, not the CPU. Mostly PC users, for console Rust please use Aug 21, 2024 · The team at Game Rant has made a curated list of some of the best CPUs gamers can get to play a title like Rust with a focus on performance, upgrade potential, and value for money below. Using k6 for load testing, I can tell you Rust definitely wins in this sort of simple test. And/or make having a separate benchmarks crate work with cargo bench from the workspace root. Gen 1 0 fps 26,017 ms effects. 5800X3D can do well over 160 FPS. Especially in cases where the 3D cache is the critical a factor (aka Rust, Factorio, Tarkov) In my experience, c/c++ compilation speed is lightyears ahead of rust compilation speed, so if you think c/c++ is slow, you will have a really hard time with rust. If the CPU can't keep up with the game, then the graphics suffer. For optimising the performance of some personal command line tools that were disk IO bound, off CPU profiling was quite useful. My aim is to have a terminal program to quickly benchmark each core. Oh yes, crazily enough it might be the first CPU to ever be able to run rust at a consistent 144 frames per second due to unitys depressing multi-thread utilization. Mostly PC users, for console Rust please use r/RustConsole. File system performance with many small files is very weak on windows compared to Linux and MacOS. A place for all things related to the Rust programming language—an open-source systems language that emphasizes performance, reliability, and productivity grpc_bench aims to provide an automatic benchmark suite for gRPC server implementations across different hardware. I have a near identical build (only difference is I have an R5 3600 which is the same gaming performance). It really is a language for concurrent IO and doesn't need to be mentioned every time C++ and Rust are. "Rust heavily favours CPUs with strong single-threaded performance and often will be the bottleneck in mid-high end systems. For one thing, there's a huge difference between compiling a different project on each CPU and compiling the same project consistently. To learn Rust and measure WASM vs Javascript performance I wrote a sample web app which draws random chaotic attractors using either Javascript or WASM, The app is a Vue (2. If you plan on getting new PC parts for Rust focus on High speed ram and good single core performance CPU. Sort games by A-Z, popularity, or release date. We figured it was time to move on to other optimization tasks when performance was decent and finally scalable or GPU dependent, which means it can be played properly well if players lower the game's graphics quality, resolution or get a more powerful GPU. This will potentially be big for Graphite, since we're building with a pure Rust stack (aside from web, at least for now until the Rust GUI ecosystem improves). 9Ghz last year and I seem to recall my cpu temps were around 75-80c. But of course, the ambient temperature and my oc parameters are also factors. A 5800x will max out Rust. I'm usually CPU limited to 120 FPS or lower on my regular 5800X. ps: I removed my comment about it being possible to implement preemptive scheduling with Rust coroutines because I realized I'm not sure that it is, without I conducted a series of benchmarks to compare the performance of a C# web API with a Rust web API. if you really want to eek out the best performance possible in terms of cpu or memory you will want to write something more specific, like a worker thread that caches/amortizes repetitive work, etc. 1 but a constant criticism was "Your benchmark is too small - it fits into the L1, L2, or L3 cache that's not A place for all things related to the Rust programming language—an open-source systems language that emphasizes performance, reliability, and productivity Hi folks, I was trying to give Tauri a shot to create an small desktop app but I am facing high CPU usages. So, for anyone who wants more FPS in Rust right now by upgrading: check your CPU/GPU utilization, if it is low, you want to update your RAM (which probably also makes you need to upgrade your Mainboard/CPU), and get the highest MHz possible with the lowest CAS latency (each RAM module has 4 numbers, like "12-12-12-28", the first is the CAS also, rayon is like the quick and easy way -- just switch . Then watch a GPU benchmark for the same game. Clone the… Both are important, but CPU has a greater impact on performance in Rust compared to other games (due to all the player placed assets, entities and features). While Rust may lag C++ performance somewhat for reasons of implementation maturity, Go's entire design precludes its use in real-time or maximum-throughput applications. I've done some performance testing on rust Tonic grpc server. 1 but a constant criticism was "Your benchmark is too small - it fits into the L1, L2, or L3 cache that's not Going deeper, there'll be using specialized CPU instructions (simd), but overall, that's all you need to focus on about performance. Go: CGO_CPPFLAGS="-O3 -march=native -DNDEBUG -flto" GOOS=windows CGO_ENABLED=1 go build -ldflags="-s -w -H=windowsgui" -gcflags="-N -l" I would think that if you have a strong multi-core/weakish-single core CPU (like my ryzen 1500x I use), you would actually gain a lot of performance by turning the graphics quality up as much as possible. I’ve tried everything I’ve found online, Gamemode both on & off, setting power plan to high performance, setting rust to use high performance in graphic settings, messed with different rust startup links in steam properties to use my specific amount of cores/threads, and GB of ram. 10900K,11900K, 12900K your going to get FPS at or above 120FPS Trust me, I'm an Intel fanboy just as much as you. Enabling hardware offload (to NIC) should do the opposite - it should reduce necessary CPU cycles for processing packets. And yes, I would be getting 16GBs of RAM this time. I’ve heard that rust is cpu and ram heavy, but I don’t know if it’s more of a ram or cpu problem. grpc_bench aims to provide an automatic benchmark suite for gRPC server implementations across different hardware. . My #1 wish would be the ability to set separate dependencies and feature flags for tests, benchmarks and examples. It has single and multi-core tests, and you can set it up on a loop. after reading online every article and video says these run hot so I need to upgrade my cpu cooler to an AIO. The bottleneck in the typical application with solid algorithmic efficiency will be a non-CPU resource, such as network or file I/O. Thank you in advance. Perfect occasion, I'll develop some benchmark which cycles through core since you can set the affinity in Rust. CPUs with strong multicore performance and weaker single core will often fall behind. One thing I’ve done in the past is use the NVIDIA tuning which increased my FPS quite a bit. 2 1tb WD SSD Things I have tried - Updated my MOBO bios - Reinstalled windows multiple times using a flash drive -Tried enabling/disabling XMP -Turned off game mode and game bar It could be tons of things - especially if overclocking. Personally, I find that I can increase the graphical settings to make higher use of my GPU because otherwise Rust wouldn't use it. e. Members Online romptroll It has been mentioned once by a developer that the game is quite single CPU thread dependant. You can use userbenchmark for example to find the best CPU for you. look at benchmarks that actually benchmark single core etc (Gamers Nexus good source) Poor game engine optimization. Hope that helps :p. Right click the start button, click task manager, then click on the performance tab. Any form of help would be appreciated guys. BIG performance increase for rust specifically by raising the min and max speeds. But price per / performance on Rust solely, AMD will win just based on how they handle RAM and how Rust is optimized to use RAM more than GPU. aa 754 388 fps 2. UPDATE 1: added Go and some CPU/GPU/Memory usages. The performance is incredibly similar at-least in rust, the higher core count isn't going to increase FPS (rust is more single core intensive), and you can get the 5600x with a CPU cooler for around 170$. In my experience, Rust has always pushed cpu thermals. For instance a single obscure setting that affects how shadows look might cause two engines to swap places. I've been looking into buying a new computer recently and was aiming for a Threadripper 5000 series CPU after seeing the incredible compile time improvement for the Threadripper 3970 here. So just have to find a good balance. But either way, its a fucking beast of a CPU and pretty much the best for gaming ATM. Watch the CPU temperature and percentage graph. Mostly anecdotal, but my experience also sits at about the 2x mark or a little higher when comparing Rust and Go's wall-clock performance. Maybe find a hobby that you can do while waiting on infinite rust compilation times. I record and sometimes steam rust with 5800X3D, it's great. Rust is very CPU limited once you get over 100 FPS and Unity engine performs very well with a fuckton of cache apparently. ao 575 299 fps 3. When I first log in I can run about 100-140 frams with 1440p however after about 15 mins my cpu gets into the lower 90s in Celsius. It all depends on what you are doing. So with the release of the new Intel Alder Lake CPU, I was wondering if Rust has any bias towards either CPU family. My buddy with a 12700K can hit 140 on the same server. Oh sorry, I think I misspoke slightly, but I was referring to the fact that with the current API, you can't write directly to the CPU-local staging buffer in the first place--instead you hand wgpu a CPU-local buffer and it copies over to another CPU-local staging buffer, but this one is GPU visible, and then it copies to GPU memory. sharpen 762 387 fps 2. From my research the 5600x is completely fine and would never bottleneck a 3070 as it’s single core clock speed is very strong and allows Rust players to feel very good. In that case a CPU upgrade could help you since your gpu is probably not heavilly stressed (1070ti should be good for 1440p), BUT I don't think you should look for that difference in Rust since this games' performance is heavilly dependant on which version you're playing and how populated your server is. at that stage it's a bit If you want the best processor specifically for rust, go with a 5800X3D on the cheaper end, or a 7800X3D with a larger budget. Actix web hello world optimized sample take ~2 minutes for a full build on 2700x. 0 | Rust Blog It has been mentioned once by a developer that the game is quite single CPU thread dependant. See the max FPS your CPU can put out in a game. I bought a M1 Max last year to take advantage of the superior build performance of that system, but I'd so much rather be doing my daily driving on Only one of these sets gets the 3D cache, and due to the latency of these two dies communicating across the ‘infinity fabric’ performance is usually worse. But even then I would only use the metric to see if cache misses might be a problem to fix, not The largest community for the game RUST. I was trying to run the Tauri app from withing WSL2, like a native app to avoid installing rust/node outside on my Windows host. bloom 657 336 fps 2. And 3000 series AMD has almost exactly the same IPC/if not better than any Intel CPU. Or one engine might be really efficient at rendering lots of stuff but have terrible CPU performance for game logic code, or vice versa. 30 votes, 27 comments. But what is equally useful is calculating memory usage of a given algorithm or comparing between two. Once we get to the 6 CPU test we see java_vertx_grpc fall to the bottom of the list and the implementations using the concurrent collectors rise to the top. 1 GHz. I'm a software engineer and was waiting for the occasion to use Rust (coming from Golang). 7800x3d is a gamechanger because of its singlecore performance + stacked cache. I've proven this in my own system and testing. The AMD X3D parts are very good for rust. I get like 100-120 fps depending on server but my utilization is like: 50%/50% on cpu/gpu and RAM usage is not an issue. IMO, a high airflow case is essential for playing Rust overclocked. If you have a high end GPU but slow CPU, then the overall performance can be severely bottlenecked by the CPU. 77 ms effects. However, I haven't been able to find any empirical data on this. 255K subscribers in the rust community. The extra cores will help you not feel as much of a performance impact when streaming. it's possible that your CPU is running tuned down to 800 MHz or so, and that 30% refers to 30% of those 800 MHz instead of "30% of general CPU capability"; that's one of the reasons why optimizing without any clear guide or Dhrystone was one of the earliest integer CPU benchmarks and was supposed to compete with the Whetstone Floating Point CPU benchmark (hence the play-on-words "dhrystone". I'm pretty A place for all things related to the Rust programming language—an open-source systems language that emphasizes performance, reliability, and productivity. I plan to test more bindings. Not as hard as prime95, but Prime 95 is almost unrealistic and hard to use unless you disable avx, as it will throttle a cpu even at default speed on custom water, and if the cpu is throttling its just not a good way to test. The same comparison yields improvement one time, regression another. OpenGL (not Linux) forces programmers to upload the data directly to the GPU, its up to the programmer if they keep a copy of the texture or vertices in system memory, usually textures are discarded because OpenGL contexts are incredibly hard to lose, where as Direct3D contexts can be lost when ALT Rust only prevents data races though, it is just as susceptible to other kinds of race conditions, dead/live locks. Keep this open and then open rust. For another, I'm not really sure what your point is - OP is asking why we don't have more compile benchmarks, not saying "the compile benchmark status quo is good" I feel like rust depends a lot on the CPU and memory so it'd be interesting to see the results. Simple, look up on Google the name of your CPU followed by "cache size" ("i7-9700k cache size"), if you for some reason don't know your CPU then head to task manager using the search bar on windows > more details > performance > CPU. The 13600k won't perform badly or anything, but the AMD X3D processors are particularly incredible in Rust and other unity engine games like Escape from Tarkov. 0) app written in Javascript which handles the UI and the performance measurement. As long as your CPU number > GPU number you are not CPU bottlenecked and do not need a faster CPU - you need a faster GPU. Benchmark Edit 2: Those are the results I got after benchmarking (three runs of each): A place for all things related to the Rust programming language—an open-source systems language that emphasizes performance, reliability, and productivity. It's just kind of the way computers work, the cpu tries to do the bulk of the work, then offloads to the graphics card. I also tried enabling XMP but that didn't make any difference at all despite all the talk about how Ryzen loves fast memory. par_iter() and boom you're using all your cpu cores. motionblur 702 360 fps 2. 58 ms It’s FPS is heavily dependent on the CPU, GPU and Server performance. 58 ms effects. I have it simulating 200 "virtual users" in k6 parlance, which you can think of as threads going as fast as they can. Still can't decide between the two as there are very little Rust benchmark videos on youtube for the 8600k/8700. 56 ms effects. Setup: Database Engine: PostgreSQL Plays rust at 4K resolution, all settings to their tits on a normal server at over 180-200FPS easily, has its odd stutters which normal with Rust and its AI mostly. Taking a C++ project and porting it torust is inherently biased towards C++'s build system, which will skew your data to show C++ being faster. Wondering how many FPS you'll get playing Rust? Find out using this calculator. One would think lower visual settings would increase the FPS but I’ve found that in Rust it can actually lower it. Along with clock speed, an important thing to remember is that Intel performs better than ryzen on a single threaded basis and Rust is a heavily single threaded game. My most requested feature is a button to turn it off or at least pause it (that actually works), but apparently that's too big of an ask according to GitHub issues. Members Online romptroll My #1 wish would be the ability to set separate dependencies and feature flags for tests, benchmarks and examples. This helps the utilization of both GPU and high-core CPU. Clone the repository, run the build script and you are ready to go! With some of my larger projects rust analyzer takes 20-30 mins to do its thing every time I open them and sets the CPU to 80%-90% for that time. The Rust benchmark could be made faster by improving the code's architecture instead of just translating the exact thing the author wrote in Go into Rust and expecting it to work the same. If I remove the CPU lock, it drops to ~90 ns. Sep 6, 2018 · Most of these tackled CPU performance, while only some really tackled GPU overhead. It’s really really easy to figure out. Hardware, PCs, and Laptops recommended for Rust gameplay. I've noticed that both the Rust compiler and Rust-Analyzer are, fittingly, pretty good at taking advantage of many cores. I will probably buy the 7900x3d, 128MB of L3 cache, compared to the 13900k with 36MB. 98 ms effects. Members Online Announcing Rust 1. Dotnetcore 6 was shockingly in 2nd at around 20k/sec . You could also overclock it but isn’t necessary, just very viable way to go when u got these amd CPU’s. The CPU caches large blocks of memory around a fetched location to make local, consecutive fetches more efficient. Your new pc might be ''stronger'' in most benchmarks, but in rust only singlethreaded performance + cpu cache matters and the difference will be only slightly better. Jan 12, 2025 · The largest community for the game RUST. With an i9, all cores spike quite bad with the WebKitWebProcess threads. Once you are done with rust, turn off process laso and it will ask you if you want to unapply all of the rules. Rust has horrible CPU performance. The largest community for the game RUST. iter() to . Benchmarks have historically rated Go and Rust at comparable timings, around a few ms difference. And even when in literally every other game my build is perfectly balanced, in Rust it holds me back. 5800x3d is probably the best CPU atm, (could change in a few weeks with the new Intel cpu), but anyways with a cpu like that, to do it justice, I think a 3080 12gb is the way to go if you are worried about memory Not a fair comparison as OP benchmarked Windows. A central place for discussion, media, news and more. If you have very similar native Rust/JS performance, it's likely the nature of the algorithm. Rust enums are sort of misnomers, they are sum types and at least Java does support sum types in the form of sealed classes/interfaces, which do have exhaustive switch expressions. : playrust (reddit. If the CPU is thermal throttling, you'll see the clock speed (number beside mhz) go down. My main criteria for a new computer is that it has to compile Rust projects as fast as possible, and that it has to support most Rust crates out there. I participated in a benchmark of the M1/M1 Pro/M1 Max chips for Rust project compilation back when the new laptops dropped. Members Online dobkeratops The difference is a couple hundred £$€ extra for the x3D and limited availability though - my question is the 5800x still a good CPU for Rust? I’m currently running a Ryzen 5 3600 with a 3070. We plan to have lots of machine learning-based graphics effects and workflows in the form of nodes in a node graph. Those specs look nice but my only suggestion is to consider getting a 5600x instead of a 5700x. Here is my setup: An empty grpc server that echo's the request A load testing program that spawns tokio tasks concurrently and tries to query the grpc endpoint in a loop as fast as possible, logging metrics I would also vouch for cinebench r23. A place for all things related to the Rust programming language—an open-source systems language that emphasizes performance, reliability, and productivity. I'm heavily into Rust so I would love to get a new CPU to handle it better. Surprisingly, the C# API consistently outperformed the Rust API in terms of response times and throughput. Poor or insufficient power supply, insufficient free space on your primary drive for swap file, having other applications or agents running in the background, out of date drivers for GPU, Audio, i/o chipset,or MB, out of date bios, not having ram or CPU timings correct/ not using XMP mem profile, and I am sure I am forgetting many other Also, Rust will also generally use far less memory than JS, usually by orders of magnitude. I have a really shitty cool master heat sink…. It's a 4K capable CPU all day. 0 | Rust Blog Oh sorry, I think I misspoke slightly, but I was referring to the fact that with the current API, you can't write directly to the CPU-local staging buffer in the first place--instead you hand wgpu a CPU-local buffer and it copies over to another CPU-local staging buffer, but this one is GPU visible, and then it copies to GPU memory. So overclocking CPU and turning XMP on are good way to improve FPS. These things are astounding for compilation: even the base M1 Pro comes within striking distance of my 5950X for a lot of projects. The Aug 15, 2024 · What is the best cpu for rust? Intel 14900k or amd ryzen 9 9950x ? Or is it something else? Jan 13, 2024 · Sites that benchmark CPUs often use Chromium's compilation time in their benchmarks. " (3) Benchmarking Rust performance, open discussion. CPU: 7800X3D, CPU cooler AK400 Deep cool GPU: 7800XT, MOBO: B650M WIFI, RAM: Corsair Vengeance CL36 6000mhz 32gb PSU: Gigabyte 850w Gold, M. I'm working to optimize some code using Criterion to benchmark, and I'm finding the benchmark results difficult to make sense of. com) The MBPs have pretty serious cooling and I've seen nobody mentioning thermal throttling of any significance yet. His GPU is 151% better than mine according to gpu benchmark, my CPU is 8% better than his according to cpu benchmark. A place for all things related to the Rust programming language—an open-source systems language that… While your setup is okay for most other games, Rust is different as it performs best at higher CPU speeds. For the future, just look up benchmarks between different CPUs, although I guess the 3D might've not been available when you bought your setup, also you might save some money/have lower power consumption/lower heat output just by going for a more gaming oriented CPU, if the 3d wasn't available then I'd still probably go for a 5800x over the Benchmark Results Test Frames Fps Avg BarrenMap 1,616 168 fps 5. This one has a generous feature set for the free version, and is a really good benchmark. ) That eventually was replaced with a much larger Dhrystone 2. I'm finding this even after fixing my CPU frequency and killing most other processes. shafts 750 387 fps 2. Hello, For my birthday, I am planning to get a new CPU. This is due to all the entity variables and states in the map enviroment that the game has to constantly calculate and then render accordingly, especially in busy or built up areas (way more compared to a regular FPS or RPG game). I'm pretty Benchmark Edit: Each locking of the <Arc<Mutex<bool>> takes ~201 ns while the rest of the loop takes (with a single <Arc<Mutex<CPU>> lock) ~418 ns. This has left me somewhat puzzled, as I had high expectations for Rust's performance. Tips For Faster Rust Compile Times says that storage performance also plays a role, but they were on a rotating hard drive and I don't know if "a plain ordinary consumer-grade WD Blue SSD than can max out a SATA-III link" is enough to shift things to being CPU bound or if going for an NVMe and caring about how much performance you get out of it CPU: 7950X3D GPU: 3080Ti RAM: 64GB 6000CL28(tuned subtimings) Windows 10(had problems on Windows 11) Resolution: 1440p Maybe some of you are interested and I am tired of some "tech" youtubers saying that with this CPU you will have terrible fps drops and your game will feel shit. Rust just help you have CONTROL over those aspects, and the ecosystem of libraries that also take pride/care about performance, and most importantly, the idiomatic Rust usually is the most machine-friendly version Hi folks, I was trying to give Tauri a shot to create an small desktop app but I am facing high CPU usages. PS: Not a proper benchmark, with multiples runs and passes, but just a fun experiment to see the immediate reaction of each binding. I know that Unity games are infamous for their thread distribution (or the lack thereof), and this has traditionally favored Intel. I played on an 8700k @ 4. At day job I work on industrial vehicle control software, and profiling has been pretty useful (both on and off CPU profiling). Make sure you apply these settings to steam too as rust launches through steam. This usually happens around the 100°C mark. Maybe it love fast memory for the kinds of benchmarks reveiwers use like FPS in games. Until Rust gets put into a better game engine, we are all just stuck in the same boat with crappy FPS values. 34 ms effects. The actual computation of the attractor is handled by either a Javascript module or a WASM So running rust can be difficult when picking new hardware as it is hard to get accurate results from reading benchmarks/YouTube videos. cinebench of that cpu is approximately 17k while m2 max gets approximately 14k on multicore while the single core performance of the m2 max is better, nowdays multicore performance matters more. (note that modern CPUs have different performance modes and IIRC task manager refers to the currently-active one - i. As Rust performance also depends a lot on ram, i was wondering if there would be any difference getting a 2666mhz ram or 3200mhz+ one. If consecutively fetched elements are in completely different memory locations, these cache lines can not be used. mdfbvkf jywxl upv fsbbmyn jdq nyzu epodpd ippxte het zgcgea hpldcoq rukxbf jsvlg fknj nwxnuh