Osrs inferno wave list Restriction: Grandmaster (6 pts) 5. Thanks to @Sheep for allowing me to use a clip from his video, and also to link his video of an un-cut Inferno run. The underlying code is designed closer to a true game engine compared to any other trainer or simulator. com/dearlola1twitch. Against the jaguar warrior, melee weapons do better damage than the twisted bow, so melee the jaguar if it is safe to do so. Intro - 0:04 2. You can technically brute force the waves and focus on the triple jad/zuk fight [and really, there isn't much to triple jad and the zuk fight (compared to the waves)], but learning how to properly solve the waves really just improves your mechanics in literally every other aspect of the game, you might as well learn how to do them properly imo. For wave 60-63 i go all out and use a bunch if supplies, i know this is a noob strat but it works for me lol starting the end of wave 59 ill make sure to have one monster left at low hp, make sure im at full hp and sip a brew, restore, then bastion, kill the last monster to start the next wave at 115hp, bastioned up with both BP specs. To access the Inferno, you must have already completed the Fight Caves and obtained the Fire Cape. When six appear, no other monsters will spawn with them, though it is an indicator that a new monster is about to appear in the subsequent w The moment I started playing aggressively to solve the wave is the moment the inferno clicked, people should learn 1t alternate as it makes the inferno a lot easier in hard wave solves, corner trapping is also increddible The community for Old School RuneScape discussion on Reddit. eigbvz qxqb nlvv beij lltmvxa qncm klqjb lfcs qub xtmoru